Flying Pet Tips
Flying pets can be obtained by hatching Magic Eggs, which come in five types: Standard Egg, Flame Egg, Magical Egg, Frosty Egg, and Ore Egg. You can acquire Magic Eggs through the Breeding Base, Cloud Steps instance, or in-game shop.
Once hatched, flying pets will gain active skills, along with four passive attributes and upgradeable base attributes. Mutant flying pets can gain an additional mutant attribute, giving them up to five passives.
Flying pets come in three rarities: Common, Uncommon, and Rare. The higher the rarity, the stronger the active skill effects and damage, the higher the chance of high-rarity passive attributes, and the greater the base attributes.
For top-tier flying pets, aim for high rarity, multiple passives, and high growth rates. Visit Breeding Base to nurture them. Key Points for Breeding:
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1. Rarity
Breeding two Rare flying pets has a high chance of producing another Rare flying pet, with a lower chance of an Uncommon one. Breeding two Uncommon flying pets has a high chance of an Uncommon offspring, with a lower chance of a Rare one. Breeding one Rare and one Uncommon flying pet has a chance of either Rare or Uncommon offspring. It's recommended to ensure at least one Rare pet for maximum breeding bonuses.
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Attribute rarities
Mutation is a red and purple fade.
UR+ Is same colour as Supreme gear (Lamp 20)
SR Is gold colour
HR Is purple colour
R is blue colour
N is grey colour
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2. Passive Attributes
To breed a flying pet with four passive attributes, it's best to use at least one parent with four passives. If you don't have a pet with four passives, using two pets with three passives each increases the chances of getting a pet with four passives.
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3. Growth Rate
When breeding two pets with high growth rates, there's a higher chance of obtaining offspring with high growth rates. Note: Mutant passive attributes are not inherited through breeding. When selecting pets for breeding based on multiple passive attributes, there's no need to consider mutant attributes.
Flying Pet Information
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1. Egg Information
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TOP Egg: Giant Ore Cystal Egg <- Gives Rare Pet guarantee
Flame Crystal Egg <- Obtains Advanced Pet with chance of rare pet.
Thaw Crystal Egg <- Gives advanced Pet guarantee
Magic Crystal Egg <- Normal Pet guarantee
LOWEST: Basic Egg <- Obtains Nomral pet with small chance of advanced.
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2. Salvaging Flying Pets
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You can salvage your flying pets, doing this will reset 80% of the fruits you have inserted into it. 100% Of the Mimirs Spring (The item you use to evolve the pet) Gets refunded. If your pet is level 1 then you will get
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Normal Pet = 5 Fruits
Advanced Pet = 10 Fruits
Rare Pet = I've not done this yet..
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Spending In Shop Magic Egg Pack
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$5 Package = 1 Flame Crystal Egg + 2 Breeding Cake
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$10 Package = 2 Flame Crystal Egg + 4 Breeding Cake
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$15 Package = 3 Flame Crystal Egg + 7 Breeding Cake
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$50 Package = 6 Flame Crystal Egg + 12 Breeding Cake
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$100 Package = 10 Flame Crystal Egg + 20 Breeding Cake

Spending In Shop Breeding Pack
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$5 Package = 1 Basic Egg + 3 Breeding Cake
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$10 Package = 1 Flame Crystal Egg + 5 Breeding Cake
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$15 Package = 2 Flame Crystal Egg + 8 Breeding Cake
Appearences





Ore Egg
Flame Egg
Frost Egg
Magic Egg
Basic Egg

Mutation Effects
EFFECT1 - HP, ATK, DEF +20%, experience points required for leveling up and evolution cost +20%
EFFECT2 - +1 level to all non-mutant stats of this pet
EFFECT3- When breeding this pet, there is a 10% chance to obtain two magic eggs.
EFFECT4 - Required consumption for promotion of this pet +20%
EFFECT5 - Required promotion consumption for this pet -20%
EFFECT6 - This pet's LvUP required EXP +10%
EFFECT7 - This pet's LvUP required EXP -20%
EFFECT8 - This pet's mating time +10%
EFFECT9 - 20% mating time for this pet
EFFECT10 - This pet's post-breeding CD time +10%
EFFECT11- This pet's post-breeding CD time -20%
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For this part of the guide, I will be using the colour Blue for Archers, Pink for Warriors and Yellow for Mages to help those shroomies out there with deciding which they can use for there classes! If it doesn't have them colours then it can be used for any class.

UR+ Effects
EFFECT1 - Combo ATK +5% ATK +4%.
EFFECT2 - Combo ATK +5% Pal Crit DMG +50%.
EFFECT3 - Combo ATKs have a 50% chance of recovering 0.1% of max HP.
EFFECT4 - Combo ATKs have a 50% chance of dealing 0.5% DMG to the targets current HP.
EFFECT5 - Counter DMG +5% ATK +4%.
EFFECT6 - Counter DMG +5% Pal Crit DMG +50%.
EFFECT7 - Counter ATKs have a 50% chance of dealing 0.5% DMG to the targets current HP.
EFFECT8 - When Hp is over 50% Attack power increases by 0.4% Can stack upto 30 times.
EFFECT9 - Skill Crit DMG +10% ATK +4%
EFFECT10 - Skill Crit DMG + 10% Pal Crit DMG +50%
EFFECT11 - When Skill Crit Occurs +5% Damage for 8 seconds.
EFFECT12 - Skills deal damage equal to 1% of opponents max HP
EFFECT13 - Pal ATK, HP & DEF +10%

SR Effects
EFFECT1 - ATK DMG +4%
EFFECT2 - Counter DMG +5%
EFFECT3 - Combo DMG +5%
EFFECT4 - Skill Crit DMG +10%
EFFECT5 - Pal Crit DMG +50%
EFFECT6 - Boss DMG +15%
EFFECT7 - ATK DMG -2.5%
EFFECT8 - Counter DMG -2.5%
EFFECT9 - Combo DMG -2.5%
EFFECT10 - Boss DMG -2.5%
EFFECT11 - Mating Cooldown -2.5%
EFFECT12 - Healing Amount +0.05%
EFFECT13 - This Flying Pets ATK +10%
EFFECT14 - This Flying Pets HP +10%
EFFECT15 - This Flying Pets DEF +10%

HR Effects
EFFECT1 - Upon Skill Activation 75% Chance to deal +0.2% extra DMG 25% chance of +0.1%
EFFECT2 - Skill Crit DMG +15% Combo DMG -2.5%
EFFECT3 - Skill Crit DMG +15% Counter DMG -2.5%
EFFECT4 - Combo Attacks have 60% chance of Combo DMG +0.2% 40% Chance of +0.1%
EFFECT5 - Combo Atk DMG +7.5% Skill Crit -5%
EFFECT6 - Combo Atk DMG +7.5% Counter DMG -2.5%
EFFECT7 - Counter Attacks have 60% chance of Counter DMG +0.2% 40% Chance of +0.1%.
EFFECT8 - Counter DMG +7.5% Skill Crit DMG -5%
EFFECT9 - Counter DMG +7.5% Combo DMG -2.5%
EFFECT10 - This Flying Pets ATK +15% YOUR HP -5%
EFFECT11 - This Flying Pets ATK +15% YOUR DEF -5%
EFFECT12 - This Flying Pets HP +15% YOUR ATK DMG -5%
EFFECT13 - This Flying Pets HP +15% YOUR DEF -5%
EFFECT14 - This Flying Pets DEF +15% YOUR ATK DMG -5%
EFFECT15 - This Flying Pets DEF +15% YOUR HP -5%

R Effects
EFFECT1 - ATK DMG +120%
EFFECT2 - Counter DMG +150%
EFFECT3 - Combo DMG +150%
EFFECT4 - Skill DMG +40%
EFFECT5 - Crit DMG +75%
EFFECT6 - Crit RES +75%
EFFECT7 - Pal DMG +40%
EFFECT8 - HP Recovery +10%
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N Effects
EFFECT1 - ATK DMG -240%
EFFECT2 - Combo DMG -300%
EFFECT3 - Counter DMG -300%
EFFECT4 - Crit DMG -450%
EFFECT5 - Skill DMG -80%
EFFECT6 - Pal DMG -80%
EFFECT7 - Crit Res -150%
EFFECT8 - HP Recovery - 20%
EFFECT9 - This Pets ATK DMG -20%
EFFECT10 - This Pets HP -20%
EFFECT11 - This Pets DEF -20%
UR+ Flying Pets Available
MoonBound Spirit

After the start of battle, every 5 seconds deals 300% skill damage, 120% current combo damage, and 120% current counter damage.
50% chance to deal additional damage equal to 3% of the target's maximum health (activated once at the start of battle)
Anubis

After the start of battle, deals 765% skill damage, 305% current Combo damage, and 305% current counter damage every 15 seconds.
Target's ATK -15%, duration 5 seconds (activated once immediately at the start of battle)
Firefly Night

After the start of battle, deals 240% of the current normal attack damage every 16 seconds, increases the target's damage taken by 15%, and lasts for 5 seconds.
After a short delay, deals 600% skill damage, 240% current combo damage, and 240% current counterattack damage again (activates once at the start of battle)
Chobi Moth

Every 17 seconds after the start of battle, deals damage equal to 630% of the current normal attack and dazes the target for 1 second.
Pumpkin Witch

Deals an additional 600% area skill damage every time a skill hits.
Messenger Of Clear Skies

After the start of battle, deals area damage equal to 560% of the current normal attack every 16 seconds, reduces interference time by 15%, and lasts for 5 seconds (activated once immediately at the start of battle)
Travelling Jellyfish

After the start of battle, deals area damage equal to 612.5% ​​of the current normal attack every 15 seconds, reduces target's attack speed by 20%, and lasts for 5 seconds (activates once immediately at the start of battle)
Cumulonimbus

After the start of battle, deals 1400% area skill damage every 13 seconds, increases energy recovery rate by 25%, lasts for 5 seconds (activates once immediately at the start of battle)
Rinrin Bell

When hitting a critical hit, there is a 20% chance to inflict additional blood damage equal to 60% of normal attacks (ignoring damage immunity).
Stray Wind Leaf

Every 4th normal attack deals an additional 220% area skill damage.
Shock Penguin

After the start of battle, counterattack damage +4% every 10 seconds, maximum stack 5 times
Triple Shooter

Deals an additional 75% area damage for every 4 combo attacks.
Pot Warrior

After the start of the battle, deal 2.5% damage to your maximum health every 5 seconds (activated once immediately at the start of the battle)
Stir-Fried Tomatoes

Every 12 seconds, deals area damage equal to 325% of current normal attack, +30% normal attack damage, lasting 5 seconds (activated once at the start of battle)
Belligerent Annin

Recovers 5% of lost health every 5 seconds
Palm Ball

Immediately after the start of battle, attack speed +5%, and for every 1% decrease in health, attack speed +2%.
Fluffy Meh

Every 13 seconds, deals damage equal to 500% of the current normal attack and restrains the target for 1 second (activates once at the start of battle)
Dim Candle

Deals 240% area damage 5 times in a row every 11 seconds (activates once immediately at the start of battle)
Ai Assistant

After the start of battle, pals attack speed +5% every 5 seconds, max stacks 5 times

Rare Duck

After the start of the battle, deals 800% skill damage, 320% combo attack damage, and 320% counterattack damage every 16 seconds, and Gains a shield equal to 10% of maximum health, lasting 6 seconds. Attack power increases by 15% for the duration of the shield

Advanced Duck

After the battle begins, deals 675% of current normal AoE damage every 16 seconds and Gains a shield equal to 10% of maximum health, lasting 6 seconds.

Common Duck

After the start of the battle, deals area damage equal to 450% of current normal attack every 16 seconds and gains a shield equal to 10% of current health, lasting 6 seconds.
Obtained from 7 day login during duck event
Digimon Collaboration
Megidramon

After the start of battle, every 16 seconds, deals 500% skill damage, 200% current combo attack damage, and 200% current counterattack damage.
Additionally, deals 200% skill damage, 80% current combo attack damage, and 80% current counterattack damage every second, lasting 5 seconds. (Activates once immediately at the start of battle)
Dukemon

After the start of battle, deals 765% skill damage, 305% current combo damage, and 305% current counterattack damage every 15 seconds.
Attack power +15%, duration 5 seconds (activated once immediately at the start of battle)
Beelzebumon

After the start of battle, deals 765% skill damage, 305% current combo damage, and 305% current counterattack damage every 15 seconds.
Attack speed +15%, critical damage +15% (activated once immediately at the start of battle)
Guilmon

After the start of battle, deals 625% of the current normal attack damage every 15 seconds, increases attack power by 10%, and lasts for 5 seconds. (Activates once immediately at the start of battle)
Impmon

After the start of battle, deals 625% of the current normal attack area damage every 15 seconds, increases attack speed by 15%, and lasts for 5 seconds. (Activates once immediately at the start of battle)